Saturday, August 17, 2013

Online Play Lag Issue

The current version is using P2P communication. And I realize there can be a significant lag if one entity network speed (ping time) is slow. I'm trying to adopt a different technique (move prediction) to address this issue. Please stand by...

Monday, August 12, 2013

Released Google+ Online Battle!

Hi, I've released online battle feature through Google Play Service today! Please make sure to use WIFI connection for the best performance. It's working even through Phone Carrier's network such as Verizon or ATT but from my testing, it was really slow. In online battle, you can choose to play against "auto selected" player or a friend in Google+ circle through invitation. Note: unless they both link in Google+ circle, you won't get notified when other player sends an invitation.